Compyouter Book

Authoring System 1

A COMPYOUTER BOOK is built with the COMPYOUTER BOOK authoring system. It can be used by authors familiar with desktop publishing or office products. No software development in the traditional sense through programming is necessary. Internal employees of textbook publishers, advertising agencies, desktop publishing agencies, and freelance authors can do this.

To build a COMPYOUTER BOOK app, these steps are required:

The first step is to transfer the media into the system. All kinds of media are possible: pure texts, images, PDFs as combinations of texts and images, and videos and audio sequences. These media are the basis for building the presentators, the pages, of the COMPYOUTER Book. For textbook publishers, the existing media from the pre-press of the printed version of a book can be used and modified if necessary.

Then, when appropriate within the didactic path, the interactivity is coded by selecting the appropriate INVOLVATOR from an existing catalog. With the sub-sequent input of data, they are brought to life. E.g., Multiple-choice questions (quizzes) data are instructions for questions with possible answers and determining the correct answer. For more complex INVOLVATORS, such as language training, foreign language texts and their equivalents must be entered, also audio files and the associated accurate translations. With GeoGebra, a very successful math training system, complete interactive math learning workflows can be created via data entry and configuration.

In the third and foremost step, the author checks the created content. The authoring system is designed so the created content and learning sequences can be tested live immediately after media integration and data input.

As the fourth foremost step, the resulting COMPYOUTER BOOK IS uploaded to the cloud as a data package and is available to learners immediately after restarting the apps. No re-installation of the apps is necessary.

Authoring System 2

A COMPYOUTER BOOK is built with the COMPYOUTER BOOK authoring system. It can be used by authors familiar with desktop publishing or office products. No software development in the traditional sense through programming is necessary. Internal employees of textbook publishers, advertising agencies, desktop publishing agencies, and freelance authors can do this.

To build a COMPYOUTER BOOK app, these steps are required:

The first step is to transfer the media into the system. All kinds of media are possible: pure texts, images, PDFs as combinations of texts and images, and videos and audio sequences. These media are the basis for building the presentators, the pages, of the COMPYOUTER Book. For textbook publishers, the existing media from the pre-press of the printed version of a book can be used and modified if necessary.

Then, when appropriate within the didactic path, the interactivity is coded by selecting the appropriate INVOLVATOR from an existing catalog. With the sub-sequent input of data, they are brought to life. E.g., Multiple-choice questions (quizzes) data are instructions for questions with possible answers and determining the correct answer. For more complex INVOLVATORS, such as language training, foreign language texts and their equivalents must be entered, also audio files and the associated accurate translations. With GeoGebra, a very successful math training system, complete interactive math learning workflows can be created via data entry and configuration.

In the third and foremost step, the author checks the created content. The authoring system is designed so the created content and learning sequences can be tested live immediately after media integration and data input.

As the fourth foremost step, the resulting COMPYOUTER BOOK IS uploaded to the cloud as a data package and is available to learners immediately after restarting the apps. No re-installation of the apps is necessary.

Authoring System 3

A COMPYOUTER BOOK is built with the COMPYOUTER BOOK authoring system. It can be used by authors familiar with desktop publishing or office products. No software development in the traditional sense through programming is necessary. Internal employees of textbook publishers, advertising agencies, desktop publishing agencies, and freelance authors can do this.

To build a COMPYOUTER BOOK app, these steps are required:

The first step is to transfer the media into the system. All kinds of media are possible: pure texts, images, PDFs as combinations of texts and images, and videos and audio sequences. These media are the basis for building the presentators, the pages, of the COMPYOUTER Book. For textbook publishers, the existing media from the pre-press of the printed version of a book can be used and modified if necessary.

Then, when appropriate within the didactic path, the interactivity is coded by selecting the appropriate INVOLVATOR from an existing catalog. With the sub-sequent input of data, they are brought to life. E.g., Multiple-choice questions (quizzes) data are instructions for questions with possible answers and determining the correct answer. For more complex INVOLVATORS, such as language training, foreign language texts and their equivalents must be entered, also audio files and the associated accurate translations. With GeoGebra, a very successful math training system, complete interactive math learning workflows can be created via data entry and configuration.

In the third and foremost step, the author checks the created content. The authoring system is designed so the created content and learning sequences can be tested live immediately after media integration and data input.

As the fourth foremost step, the resulting COMPYOUTER BOOK IS uploaded to the cloud as a data package and is available to learners immediately after restarting the apps. No re-installation of the apps is necessary.
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